
Whatever the exact starting number, it will trend upward over time, as development and colonization contribute more than horde razing detracts. According to the EU4 wiki, in 1.23, total world development at the earliest start date was 19,210, including uninhabited, colonizable provinces.

This task can be helpfully quantified in terms of the development you need to acquire. They do not alter the basic structure of a WC run other than forcing you to be more efficient and influencing idea group selection. There are no separate achievements for these, only community bragging rights. The EU4 community has come up with several other variants of the WC run, such as the one-tag (no subjects except colonial nations) and one-culture WCs. Also, you don't have to have everything cored.Ī related achievement is the one-faith WC, in which all provinces (except uncolonized) must be your religion.
#Age of conquest iv tipd full#
It also means full colonization is not required. This means that there can be no subjects of subjects, such as a vassal's colonial nation. 2, 1821, there must be no tags left in the game other than the player's and the player's non-tributary subjects. It takes account of all content DLCs but does not rely on any of the recent ones.įor the “World Conquerer” Steam achievement, you must play on Ironman mode and on normal difficulty or higher. This guide is current for 1.24.1 (Japan). It does not rely on any exploits, since people differ in their willingness to use them, or on extreme bonus stacking, because those strategies cannot be generalized.
#Age of conquest iv tipd how to#
The guide does assume the player is familiar with basic game mechanics and knows how to win wars. People who fail do so because they make large strategic errors, not because they forget to micro or min/max here and there. This is because there is a reasonable margin for error in all but the most difficult WC runs. It prioritizes information by order of importance, omitting less critical details.

It focuses on the concepts, mindset, and task prioritization necessary to succeed from most starts. The objective of this guide is to provide a clear, accessible overview of the general strategy underlying world conquest (WC) runs on Ironman with no save scumming.
